70 TOP Blender Interview Questions and Answers [UPDATED]

If you’re looking for Blender Questions and whether you’re experienced or fresher & don’t know what kind of questions will be asked in Blender job interview, then go through the below Real Time 70 Top Blender Interview Questions and Answers to crack your job interview.

Blender Interview Questions and Answers

  • Question: An Object’s Drawtype?

    Answer :

    Determines how an object is represented in the viewport.

  • Question: Can You Do Video Compositing With Blender?

    Answer :

    Yes.

  • Question: How Can You Add Vertices In Edit Mode?

    Answer :

    Deselect all mesh, press the CTRL key and the left mouse button.

  • Question: How Do You Add Plug-ins In Blender?

    Answer :

    Install it through the Blender’s User’s Preferences, and click on Install Add-On.

  • Question: How Do You Align The Active Camera To The View?

    Answer :

    Press the CTRL, ALT and Numpad 0 keys.

  • Question: How Do You Apply An Image Texture To A Mesh For Rendering?

    Answer :

    Select the mesh, go to the texture panel, select the type image, and open an image.

  • Question: How Do You Attach An Armature To A Mesh?

    Answer :

    Select the mesh, then the armature, then press CTRL and the P keys.

  • Question: How Do You Automatically Add A Number To The End Of Your .blend Filename?

    Answer :

    Press the + key in the Save As window.

  • Question: How Do You Connect Two Vertex With An Edge?

    Answer :

    Select the vertex and press the F key.

  • Question: How Do You Copy Any Attribute Of An Object?

    Answer :

    Select an object, then select the object with the attributes that you want to copy, then press the CTRL and L keys.

  • Question: How Do You Create A Circular Movement Of The Camera Around An Object?

    Answer :

    Attach the camera to a circular path and add the constrains to follow the path and track the object.

  • Question: How Do You Create A Group?

    Answer :

    Select two or more objects, then press the CTRL and G keys.

  • Question: How Do You Create A Normal Map Directly In Blender?

    Answer :

    Use the Bake function under the Render Panel.

  • Question: How Do You Create A Very Low Poly Tree That Can Be Used In A Game Engine?

    Answer :

    Assign a tree texture to a plane, duplicate and rotate it in the Z axis.

  • Question: How Do You Create Fur For A 3d Model That Will Be Used In A Game Engine?

    Answer :

    Create different planes with a fur texture applied to them and place the plane where you need to have the fur.

  • Question: How Do You Delete Selected 3d Objects?

    Answer :

    Press the X key or the Delete key.

  • Question: How Do You Duplicate Selected 3d Objects?

    Answer :

    Press the SHIFT and D keys.

  • Question: How Do You Export Different Animations Within A *.md2 Model?

    Answer :

    Create marks for every animation within a single timeline and assign it to the object.

  • Question: How Do You Extrude A Selected Face?

    Answer :

    Press the E key to extrude a selected face.

  • Question: How Do You Make A Border Selection?

    Answer :

    Press the B key on the 3D view, left click to start the selection and release to confirm it.

  • Question: How Do You Make A Circle Selection?

    Answer :

    Press the C key on the 3D view, left click to make the selection and press right click to confirm it.

  • Question: How Do You Make A Texture Visible On Both Sides Of A Plane?

    Answer :

    Select the face of the plane and activate the Two-Side option in the Object Data panel.

  • Question: How Do You Make An Edge Loop Selection?

    Answer :

    Press the ALT key and Right Mouse Button on the edge that you want to select.

  • Question: How Do You Make An Object Parent Of Another?

    Answer :

    Select first the object that should be a child, press the SHIFT and right mouse button on the object that should be the parent, then press the CTRL and P keys.

  • Question: How Do You Mark The Seams Of A Mesh?

    Answer :

    Select the edges in edit mode, then press the CTRL and E keys, then select Mark Seam from the menu.

  • Question: How Do You Move Selected 3d Objects?

    Answer :

    Press the G key and move the mouse.

  • Question: How Do You Move Selected Objects To A Layer?

    Answer :

    Press the M key and select the layer.

  • Question: How Do You Place The 3d Cursor?

    Answer :

    Press the left mouse button on the 3D view.

  • Question: How Do You Proceed If You Want To Animate A Character?

    Answer :

    Animate the single bones and record the key positions.

  • Question: How Do You Render A Small Portion Of Your Scene?

    Answer :

    Switch to the camera view and press the SHIFT and B keys, then drag a square over the area you want rendered.

  • Question: How Do You Reset The Uv Map Of A Mesh?

    Answer :

    Select all faces, press the U key and select “Reset” from the menu.

  • Question: How Do You Rotate Selected 3d Objects?

    Answer :

    Press the R key and move the mouse.

  • Question: How Do You Rotate The Viewport?

    Answer :

    Press the Wheel Button of the mouse.

  • Question: How Do You Scale Selected 3d Objects?

    Answer :

    Press the S key and move the mouse.

  • Question: How Do You Select A 3d Object?

    Answer :

    Press the right mouse button on the 3D object.

  • Question: How Do You Select An Object Behind Another?

    Answer :

    Hold the ALT key and press the Right Mouse Button on the object.

  • Question: How Do You Select More Than One Editing Mode?

    Answer :

    Hold the SHIFT key while clicking the edit mode selectors to select more than one mode.

  • Question: How Do You Switch The View To The Camera One?

    Answer :

    Press the 0 key on the numpad.

  • Question: The Bone Type Envelope Can Be Used To?

    Answer :

    The bone type Envelop can be used to show deformation influence volume.

  • Question: The Node Editor Is Used To?

    Answer :

    Edit material, composite and texture nodes.

  • Question: The Rigging Process Is Used To?

    Answer :

    Define how the input motion deforms and controls its surface.

  • Question: What Are Edges?

    Answer :

    Lines of connection between interconnected vertices.

  • Question: What Are Faces?

    Answer :

    The part of a mesh where three or more vertices are joined together by edges.

  • Question: What Are Nurbs Good For?

    Answer :

    Create subjects consisting largely of smooth and curved surfaces.

  • Question: What Are Nurbs?

    Answer :

    Non-Uniform Rational B-Splines.

  • Question: What Are Shape Keys Used For?

    Answer :

    Store different shapes of the same object.

  • Question: What Are Vertices?

    Answer :

    Single points in 3D space that form the basis of a mesh.

  • Question: What Do You Use Constraints For?

    Answer :

    Limit or enhance how an object can move or rotate in 3D space.

  • Question: What Do You Use Modifiers For?

    Answer :

    Modify a mesh or other object in some way.

  • Question: What Do You Use Pivot Modes For?

    Answer :

    Determine which part of 3D space is considered to be at the center of the rotation or scale of a selected object.

  • Question: What Is A Normal?

    Answer :

    Perpendicular line drawn from out of the center of a face that represents the direction the face is pointing.

  • Question: What Is A Torus?

    Answer :

    A 3D primitive that looks like a donut.

  • Question: What Is An Armature?

    Answer :

    The skeletal structure in Rest Position.

  • Question: What Is Floor Constraints Used For?

    Answer :

    Keep an object from moving beyond an imaginary plane, on any axis.

  • Question: What Is Mesh Editing?

    Answer :

    Refers to the act of manipulating the data of a mesh, or polygon-based object.

  • Question: What Is The 3d View Used For?

    Answer :

    The 3D view used forModeling and animation.

  • Question: What Is The Nla Editor Used For?

    Answer :

    Enable to see and edit the Ipo datablocks defined as actions in the Ipo Curve Editor window.

  • Question: What Is The Node Editor For?

    Answer :

    Compositing, Material and Texture editing.

  • Question: What Is The Object Origin Point?

    Answer :

    Point in 3D space at which Blender considers the object to exist.

  • Question: What Is The Relationship Between Vertices, Edges, And Faces?

    Answer :

    Each type of polygonal sub-object type is part of the whole.

  • Question: What Is The Transform Manipulator?

    Answer :

    Red, Green, and Blue widget that appears with the Active Object.

  • Question: What Is The Uv/image Editor Used For?

    Answer :

    Map UV of polygonal geometry, paint textures, backdrop for node editing and preview renderer.

  • Question: What Kind Of Things Can You Do With Blender?

    Answer :

    Games, applications, renderings, video compositing and more.

  • Question: What Render Engines Can You Use With Blender?

    Answer :

    Yafaray, LuxRender, Aqsis Renderer and more.

  • Question: What Systems Does Blender Support?

    Answer :

    Mac, Windows, Linux and more.

  • Question: What Type Of Textures Can You Use In Blender?

    Answer :

    Images, Videos, Environments and more.

  • Question: Where Can You Edit Custom Shortcuts?

    Answer :

    In the preferences window under the Input tab.